These crystalised formations of people and animals are what you see when piecing a mystery together. Upon choosing the right combination of options, which picture what truly happened, the full scenario will play out and Sam will move on with his new evidence. So, after you have gathered clues from around the bar you are given options such as who was involved, whether the fight went towards the bar stools or the entrance, etc. This is perhaps due to the small-town setting of the game and the closeness you feel to each of the characters, which is developed in a nice and concise codex, highlighting all the events with each of the characters and allowing you to revisit it at any time.įor example, in the bar I mentioned earlier, you try to picture how a fight started and ended. Twin Mirror is so good because the ending and your choices are not black or white everything has an effect on everyone, and when the credits rolled I thought about my choices far more than I did in something like Life Is Strange. Unfortunately, most of the Doppelganger’s storyline falls flat and there is a sense that a lot of his narrative was cut or trimmed. That satisfying conclusion is then upended by an even more satiating twist which makes you rethink all of your actions in the game and in Sam’s life before he left Basswood and whether or not your choices were done for good, without taking in the wider consequences of your actions and how they will affect the people of the town. However, once the mystery and secrets of Basswood begin to show up, I began to find myself enthralled by the story Dontnod was telling and I particularly love the entire final act, which brings the narrative to a satisfying conclusion. The story overall starts off slow and for the first act, I was not invested in any of the characters or what was happening, due to the sudden way you are thrown into Sam’s life. But, his arc doesn’t really go anywhere interesting and I found some of the history behind Sam’s doppelganger to be quite forced. This character will feed Sam ideas, thoughts, possible outcomes, suggestions on how he should behave, and everything in-between. Whilst solving this mystery, Sam is haunted by a doppelganger of himself inside his head, only referred to in-game as “Him”. But no matter your choices, your story is yours.The cast of characters in Twin Mirror are some of Dontnod’s best and I grew to appreciate and sympathise with them. Trust others or rely only on yourself in your hunt for the truth. In Twin Mirror, every decision you make alters the course of your investigation, as well as your relationships in Basswood. You must navigate the dangers of Sam’s conflicted thoughts and feelings together: will your Double become a trusted confidante or an unwelcome guest? You can also speak with your Double, who is the more social and empathic side of yourself that nobody else can see. Be careful, though-the Mind Palace is a reflection of Sam’s state of mind, for better or worse. ![]() There, you can go through possible scenarios, envision how things could’ve gone, and follow the clues to your next lead. ![]() ![]() He must decide how much he’s willing to risk to uncover the mysteries of his hometown.Įxplore Sam’s unique and analytical ways in his expansive Mind Palace, where you can revisit his past, relive old memories, and reconstruct events. Forced to face himself and the townsfolk, Sam struggles to balance the scales of reconciliation and his life-changing investigation. ![]() He soon becomes drawn into a dangerous web of intrigue as all is not as it seems in the small town of Basswood, West Virginia. But the death of his best friend Nick calls the former investigative journalist back to confront the town’s troubled past-and his own. Sam Higgs left his hometown, and everyone he knows, behind two years ago.
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